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  • Max 2010 Modelling Features revealed...

    Just as a quick heads up, Shane over at AD has posted details on the Graphite Modelling tools (wich is basically Polyboost integrated). Along the same line There was info posted on the Viewport Features:

    http://area.autodesk.com/index.php/b...ling_features/

    and the Max 2010 Design announcement for those that missed em:
    http://area.autodesk.com/index.php/b...x_design_2010/

    Regards,
    Thorsten

  • #2
    any idea when 2010is out?

    the thing is were still on max 9 and autodesk only offers upgrades to 2009 for it....so i guess i wil have to upgrade to 2009, buy subscription and then wait for 2010....

    just asking so i can plan ahead (in case u have any clue when its ought to be out)

    hopefully not in 2009 not a good year for another release

    best regards
    Martin
    http://www.pixelbox.cz

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    • #3
      No real idea, but if i recall right it's usually fall every year aint it ?

      Regards,
      Thorsten

      Comment


      • #4
        From what is on line, it looks like March-April of this year. But, who knows with Autodesk.

        Comment


        • #5
          Ahhhhh..right you are...with 2k9 they moved the release cycle...we skipped 2k9 hence missed that

          Regards,
          Thorsten

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          • #6
            I think Autodesk intentionally alligned this last Max release (2009) to the spring specifically so it could roughly coincide with the rest of their lineup. I would say we can expect it by this April. I don't think they would be talking about it this openly already if it were still 7-9 months off.
            Ben Steinert
            pb2ae.com

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            • #7
              omg!

              " Posted by Shane Griffith on 09 Feb, 2009 at 03:34 PM

              Re: zeeBones

              There are indeed many new additions to the selection options, plus our Dev Manager got his hands dirty and fixed the core selection code in Max once and hopefully for all. Now when you click on an object it really picks what you thought you were clicking on!
              "

              http://area.autodesk.com/index.php/b...ling_features/

              good stuff!
              Many Thanks
              Patrick

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              • #8
                I have the luck of being able to see the thing running, over here, and well, it's as sleek as i've never dreamed max to be.
                The tools are apparently made by the Polyboost guy, but for what i have seen, they work a WHOLE lot better now, and they're extremely quick.
                I have to say, this is as impressive a max release as i've ever seen.
                So anxious to put my greasy pygmy hands on it XD
                Lele
                Trouble Stirrer in RnD @ Chaos
                ----------------------
                emanuele.lecchi@chaos.com

                Disclaimer:
                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                Comment


                • #9
                  do you remember this free plug-in ehh...


                  IllusionCatalyst


                  Very very usefull
                  Last edited by cecofuli; 09-02-2009, 04:14 PM.
                  www.francescolegrenzi.com

                  VRay - THE COMPLETE GUIDE - The book
                  Corona - THE COMPLETE GUIDE - The book


                  --- FACEBOOK ---

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                  • #10
                    What has that got to do with a C++, core embedded, set of tools?
                    The WHOLE point isn't paint deforming, or loop selecting, it's doing that in RT.
                    Which scripting, for a fact, cannot achieve.
                    Eyes on the target, and trust you me (or don't and wait to actually use the tools) when i say they are VERY fast, even compared to PB 4.1 (parts of which were already ported to C, btw).
                    It's the first time in years i have actually shed my skepticism towards a max release.
                    Lele
                    Trouble Stirrer in RnD @ Chaos
                    ----------------------
                    emanuele.lecchi@chaos.com

                    Disclaimer:
                    The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                    Comment


                    • #11
                      there's a zip file at autodesk.com/pressroom.
                      Does the Launch announcement file make it sound like it will be anounced in march, or released in march? I am slightly confused at why they would announce it since they've already announced it.
                      Anyway, it's saying spring there, but gives pricing as well.

                      I'm most excited to take a look at what they are doing with containers (sounds like a much needed upgrade to Xrefs), better real-time viewport stuff that seems like it would make Showcase not needed for many people, and I'm curious to see what the new Material Explorer consists of. It's fairly vague.

                      The modeling tools seem nice as well, but that doesn't effect us much here.
                      Sounds like a pretty decent upgrade for once. Hopefully it's not too buggy.

                      Comment


                      • #12
                        My understanding is that container will be a sort of group, more efficient I suppose
                        Alessandro

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                        • #13
                          it sounds like it's nearly the same as Xref, but treated as a group. Also it sound like you can basically temporarily import the file to make changes (open the group), then save it back to the file (close the group).
                          I asked for something like this a couple years ago. I'm hoping it's something similar to what we wanted. I like the idea of allowing you to edit Xrefs, or something like them, within your working file, making changes, then allowing them to go back to an Xref-like state after you are done without having to merge, edit, change to Xref.
                          One of the problems is you can't Xref files that are in your scene with all the commands you might want. For instance, we merge modifiers, materials, and all the other check boxes that are there. When you select objects from your existing scene and choose to convert to Xref it ignores those boxes.
                          So really you'd have to save selected, delete those parts, then xref what you just saved. Very annoying. I'm hoping this fixes that.

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                          • #14
                            mmmh, I just read again the max2010 preview docs but they never talk about "file" but only about "element"; so for me containers are inside the max file, they will load/unload data when necessary, on demand; but it could also be I misunderstand everything
                            Alessandro

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                            • #15
                              true. It's just not that clear. I assume file because it said it sounded like it was meant for use in a collaborative environment. To me that means that several people are working on different elements at once. I don't care how they handle that, but currently you can't efficiently be working on the same exact file at once. Each person would be working on a different Xref file and one person would work on the final composition. If they are allowing each person to have the same file open, live, and only allowed to change certain elements at once I suppose I would be ok with that. I doubt that's what it is though.
                              I guess we will see. I don't think that document is really saying much. That's what happens when marketing gets a hold of things. They generally don't know what they are talking about anyway unless they worked in that position before they began to market it. Same goes for sales people. They try and sell you a product they don't even know how to use? Awesome! haha

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