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I can't really tell from that how it might work. I thought you might know somewhere with a bit more detail about what it can/can't do (cast shadows/GI/controllability etc). I guess we'll just have to wait and see...
Well REAL fog is a feature of SP3. It's not much of a stretch from that.
How much of a stretch is what I was wondering, is it an actual clouds system made alongside the fog or a series of gizmos controlling the standard fog to look like clouds?
It seems as though clouds might be the final frontier for Vray - although I am sure the boyz are working on throwing in some fire - you know, just for kicks :]
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