I seem to be the only one confused with synth eyes - I apologize in advance for repeating myself. I am trying to solve a crane shot done in a studio. I have the meassurements from the studio and a couple of key elements positions. The shot solves fine in synth eyes the problem is when I get it back into max and try to line things up with my real world scale the whole things is pretty out of wack.
I watched the pokey tutorial - it's pretty fun, but I'm still confused as how to get things to line up properly with my max set. Another seems to be with the points created for the camera in max - synth eyes seems to be creating a very jagged line line for the camera path.
To make things worse they haven't bought me a copy of synth eyes yet so have to go through a third party to get the solving done ( it's a guy in house ) but it's not the same as doing it yourself on you're own rig.
Any pointers on the must have meassurements or procedure ?
Thanks as always
Adam
I watched the pokey tutorial - it's pretty fun, but I'm still confused as how to get things to line up properly with my max set. Another seems to be with the points created for the camera in max - synth eyes seems to be creating a very jagged line line for the camera path.
To make things worse they haven't bought me a copy of synth eyes yet so have to go through a third party to get the solving done ( it's a guy in house ) but it's not the same as doing it yourself on you're own rig.
Any pointers on the must have meassurements or procedure ?
Thanks as always
Adam
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