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  • color banding

    Hi,
    i have problem with displacement here.
    i'am rendering a Zdepth from an object in max, wich i'am using as displacement map for a plane. cause the client want an emboss-like effect from that object.
    but when i render out the Vray-zdepht, i get color banding in it, wich is visible in displacement.
    i don't know if its really a Vray Problem. cause i get same with MR and scanline.
    in vray and MR its circular, and in scanline its horizontal...
    i try'd to render out a 32bit floating point, but same result.

    here is a example what its look like:

    http://www.jonas-balzer.de/VRay/DisplaceColorBanded.jpg

    does anybody an idea how to avoid this?
    i try'd to blur in PS. but no luck. when blur in max the edges getting unsharp too of course wich i don't want...

    any ideas?

    thanks in advance and best regards

    Jonas
    Jonas

    www.jonas-balzer.de
    www.shack.de

  • #2
    try to put a relax modifier on it?

    Comment


    • #3
      You need to use a 16-bit output image format (e.g. PNG), or floating-point (e.g. OpenEXR).

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by vlado View Post
        You need to use a 16-bit output image format (e.g. PNG), or floating-point (e.g. OpenEXR).

        Best regards,
        Vlado
        hi Vlado,
        i try'd to render out as .exr 32bit floating point.
        but was same result...
        Jonas

        www.jonas-balzer.de
        www.shack.de

        Comment


        • #5
          How did you produce the .exr?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            i've renderd out a vrimg, and converted it to .exr
            Jonas

            www.jonas-balzer.de
            www.shack.de

            Comment


            • #7
              no stop, sorry.
              i've try'd it this way, but i was too stupid.
              i've said "split render channels" and saved zdepht as 32 bit exr seperately.
              Jonas

              www.jonas-balzer.de
              www.shack.de

              Comment


              • #8
                No idea then; perhaps you can try to play with the min/max zdepth settings to increase the precision of the file.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  ha,ok. stop again. sorry i've render again an exr. it seems to work..
                  i dunno why. but it works. displacement map is 400MB. but it works
                  Jonas

                  www.jonas-balzer.de
                  www.shack.de

                  Comment

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