Hi guys,
I've got this mad shape that I wanted to convert into a proxy, and then array maybe a couple of hundred times to create a wall surface.
Modelling wise, all the edges are completely symetrical - (they are
- double and triple checked) but i'm getting this seem that I need to get rid of.
Welding the verts will get rid of it and sort out the smoothing, but because I want this as a proxy object, I obviously can't weld the edge vertices.
I've tried collapsing all the smoothing groups, but can't seem to work this out.
I could make one big proxy, but it would be more efficient to have a small one arrayed a lot..

Anyone got any suggestions?
Thanks.
I've got this mad shape that I wanted to convert into a proxy, and then array maybe a couple of hundred times to create a wall surface.
Modelling wise, all the edges are completely symetrical - (they are

Welding the verts will get rid of it and sort out the smoothing, but because I want this as a proxy object, I obviously can't weld the edge vertices.
I've tried collapsing all the smoothing groups, but can't seem to work this out.
I could make one big proxy, but it would be more efficient to have a small one arrayed a lot..

Anyone got any suggestions?
Thanks.
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