Anyone have any experience using Flatiron for texture baking? Seemingly it could make project conversion to realtime nearly automatic since it can create a single UV surface for a group of seperate objects.
Also while I am on the subject of realtime and texture baking, which VRay element should I use for baked lighting with no visible texture? I just started my 30-day Unity3D demo, so you may see me popping up with a question or two every once in a while.
Thanks!
Also while I am on the subject of realtime and texture baking, which VRay element should I use for baked lighting with no visible texture? I just started my 30-day Unity3D demo, so you may see me popping up with a question or two every once in a while.
Thanks!
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