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3ds max How can i randomize bending ?

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  • 3ds max How can i randomize bending ?

    3ds max 2009
    Hi, i have many objects that i want to bend inside a range. randomly inside this range. each one would have a different bend.

    If you have an idea about how to do, i'll be grateful.
    bend modifier, ffd, edit poly ...?

  • #2
    i found a way... not really the best...
    randomly select some object and apply them a bend modifier. repeat 10 times....

    Comment


    • #3
      http://www.scriptspot.com/3ds-max/mo...-zorb#comments

      or with maxscript, is not too difficult

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      • #4
        I'll second that, Zorb is a great tool.
        www.meetup.com/3DLondon

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        • #5
          wow, thanks for this great tool !

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          • #6
            A simple script...
            Code:
            for i in selection do (
                mod = bend()
                addmodifier i mod
                mod.angle = random 0 90
                mod.direction = random 0 360
                )
            Set the random numbers to the range you need, select all the objects and evaluate the script.

            BTW: I'm just learning maxscript and proud of the above code, not because it's all that great but because I did it in 30 seconds without really thinking about it so some of the stuff is sinking in. That said, if there's something wrong, something simpler, etc. I'd be more than happy to hear about it.
            Last edited by dlparisi; 29-04-2009, 06:22 AM.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

            Comment


            • #7
              Originally posted by dlparisi View Post
              A simple script...
              Code:
              for i in selection do (
                  mod = bend()
                  addmodifier i mod
                  mod.angle = random 0 90
                  mod.direction = random 0 360
                  )
              Set the random numbers to the range you need, select all the objects and evaluate the script.

              BTW: I'm just learning maxscript and proud of the above code, not because it's all that great but because I did it in 30 seconds without really thinking about it so some of the stuff is sinking in. That said, if there's something wrong, something simpler, etc. I'd be more than happy to hear about it.
              Yeah lol, I know what you mean, last I managed to write a script that added random rotation on 1 axis in local space, I was also real proud

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              • #8
                thanks guys

                i have to find time to learn maxscript

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