I'm trying to make a script that sets up a few simple things for me. I could do it as Maxstart or use a few of several free scripts out there, but i'd rather do it myself and learn a bit. All i'm trying to do is set some values and create some things on script run. My current questions are:
- Howcome i'm getting (below)?
Here's the icons if anyone wants em. Pop them in 3dsmax/ui/icons and you can use them anywhere.

http://www.dukecg.net/Preset_Icons.zip
- Howcome i'm getting (below)?
Code:
-- Error occurred in anonymous codeblock; filename: C:\Documents and Settings\George\Local Settings\Application Data\Autodesk\3dsMax\2010 - 64bit\enu\UI\usermacros\Scene Presets-ScenePresetDayExterior.mcr; position: 3445; line: 117 -- Syntax error: at if, expected <rollout clause> -- In line: if c

http://www.dukecg.net/Preset_Icons.zip
Code:
macroScript ScenePresetDayExterior category:"Scene Presets" ( rollout scenePresetRollout "ScenePreset" width:160 height:128 ( checkbox chk_RenderSettings "Checkbox" pos:[8,8] width:16 height:16 checked:true checkbox chk_SunSettings "Checkbox" pos:[8,32] width:16 height:16 checked:true checkbox chk_CameraSettings "Checkbox" pos:[8,56] width:16 height:16 checked:true checkbox chk_SkySettings "Checkbox" pos:[8,80] width:16 height:16 checked:true label lbl_RenderSettings "Render Settings" pos:[32,8] width:120 height:16 label lbl_SunSettings "Sun Settings" pos:[32,32] width:120 height:16 label lbl_CameraSettings "Camera Settings" pos:[32,56] width:120 height:16 label lbl_SkySettings "Sky Settings" pos:[32,80] width:120 height:16 button btn_Load "Load" pos:[8,104] width:144 height:16 on btn_Load pressed do fn RenderSettings = ( vr = renderers.current vr.output_on = true vr.options_hiddenLights = false vr.options_defaultLights = 2 vr.options_limitDepth = true vr.options_maxDepth = 6 vr.options_ray_bias = 0.005 vr.imageSampler_type = 0 vr.filter_on = false vr.fixedRate_subdivs = 2 vr.twoLevel_baseSubdivs = 1 vr.twoLevel_fineSubdivs = 16 vr.twoLevel_threshold = 0.01 vr.twoLevel_useDMCSamplerThresh = false vr.colorMapping_type = 6 vr.colorMapping_gamma = 2.2 vr.colorMapping_affectBackground = true vr.colorMapping_subpixel = true vr.gi_on = true vr.gi_refractCaustics = false vr.gi_reflectCaustics = false vr.gi_primary_type = 0 vr.gi_secondary_type = 2 vr.gi_irradmap_minRate = -5 vr.gi_irradmap_maxRate = -2 vr.gi_irradmap_colorThreshold = 1.0 vr.gi_irradmap_normalThreshold = 0.3 vr.gi_irradmap_distThreshold = 0.2 vr.gi_irradmap_showCalcPhase = true vr.gi_irradmap_showDirectLight = true vr.dmcgi_subdivs = 8 vr.dmcgi_depth = 3 vr.dmc_earlyTermination_amount = 0.95 vr.dmc_earlyTermination_threshold = 0.008 vr.system_region_x = 32 vr.system_region_y = 32 vr.system_lowThreadPriority = true ) fn SunSettings = ( fn GetSun = ( vrSuns = for item in lights where ( (classof item == VRaySun) ) collect item if vrSuns.count == 0 then vrSun = VRaySun() else vrSun = vrSuns[1] ) vrSun = GetSun() vrSun.enabled = true vrSun.invisible = true vrSun.turbidity = 2.0 vrSun.shadow_subdivs = 6 vrSun.shadow_bias = 0.0 if vrSun.pos == [0,0,0] then vrSun.pos = [-100, -100, 100] vrSun.target = targetObject pos:[0,0,0] ) fn CamSettings = ( fn GetCam = ( vrCams = for item in cameras where ( (classof item == VRayPhysicalCamera) ) collect item if vrCams.count == 0 then vrCam = VRayPhysicalCamera() else vrCam = vrCams[1] ) vrCam = GetCam() vrCam.targeted = false vrCam.f_number = 5.6 vrCam.vignetting = false vrCam.shutter_speed = 320 vrCam.ISO = 65 vrCam.whiteBalance = [230, 246, 255] if vrCam.pos == [0,0,0] then vrCam.pos = [0, -10, 1.7] ) fn SkySettings = ( if environmentMap == undefined then environmentMap = VRaySky() ) if chk_RenderSettings.checked then RenderSettings() if chk_SunSettings.checked then SunSettings() if chk_CameraSettings.checked then CamSettings() if chk_SkySettings.checked then SkySettings() ) )
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