Is it possable to nicely divide a poly into segments? Nice equal segments and not the mess the subdivide modifier creates. It would be nice to create a nice gride on my poly's that I use to model my site plans.
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poly subdivide
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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Quadrilaterals
I did a search and found a good solution for me.
pro booleans, included with the max 8 subscription, can do it to some degree.
you have to perform a boolean operation with a dummy object, like substracting a box that doesn't intersect.
then you can use the "make quads" option.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
-
in max 2010 there is a new modifier with this functionality (also using the proboolean algo): quadrify mesh.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Originally posted by glorybound View PostIs it possable to nicely divide a poly into segments? Nice equal segments and not the mess the subdivide modifier creates. It would be nice to create a nice gride on my poly's that I use to model my site plans.
operate on - polygons;
tension - 0;
iterations will control num subdivisions.Dmitry Vinnik
Silhouette Images Inc.
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