Hi all
Besides the typical stuff like falloff etc, how would you go about creating an "endless terrain" that fades in the horizon? I mean if I had a flat plane of 10km X 10km with an aircraft flying over it, soon I would get to the end of the plane and then the falloff trick won't work anymore to make the terrain to seem to fade in the distance to the horizon. Using ONLY Max, VRay, combustion/nuke, how can I add geometry or trick, fake, beg, steal or borrow to always have MORE terrain the closer my aircraft (camera) gets to it? I'm thinking in terms of a long animation of flight.
I'm thinking there must be a way to do it somehow for a pre-rendered animation since in a flight sim they somehow do it realtime so you can fly forever (or untill fuel runs out
)
Any hints tips and oppinions would be greatly appreciated.
Besides the typical stuff like falloff etc, how would you go about creating an "endless terrain" that fades in the horizon? I mean if I had a flat plane of 10km X 10km with an aircraft flying over it, soon I would get to the end of the plane and then the falloff trick won't work anymore to make the terrain to seem to fade in the distance to the horizon. Using ONLY Max, VRay, combustion/nuke, how can I add geometry or trick, fake, beg, steal or borrow to always have MORE terrain the closer my aircraft (camera) gets to it? I'm thinking in terms of a long animation of flight.
I'm thinking there must be a way to do it somehow for a pre-rendered animation since in a flight sim they somehow do it realtime so you can fly forever (or untill fuel runs out

Any hints tips and oppinions would be greatly appreciated.
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