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...well I had no luck trying to find the script. Maybe you could try contacting peter sanitra either here or on maxarea.com (cgtalk and other places where he is active)
how do you know it was done with a script? If I were to do it I would:
1. make copy of object.
2. use voronoi fragment script to fragment it.
3. push modifier to push it out a tad.
4. explode them to individual objects.
5. delete random number of them.
6. use random transform script to slightly move, rotate each chip.
Thats basically it. Not saying thats how he did it, but this method is pretty automated, no real manual work involved.
edit: just read other thread where he said he used script.
There are must no random transformations, but random value of Bend modifier.
about your method - i`d make copy and add shell modifier with ticked select outer faces. Then delete unselected and add another shell with small value.
Then i need script with random bend value and gizmo rotation!
how do you know it was done with a script? If I were to do it I would:
he states that he used a script
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Transform randomizer to do slightly randomize position, rotation etc.
Its a soulburn script.
With a little more work it could likely look a bit better, ie adjusting the effect only attribute of the bend modifier so that one edge of the paint chip was better attached to surface of the underlying object. I just manually removed a few of the chips, but a simple random selection script would make it easy to do this on a large scale.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
ModModZorb is one of my favorite tools ever. It would be nice to have a C++ version of the same tool or built in functionality in Max. It's so awesome for randomizing.
another thing to try, after the voronoi use a displacement mod to bring up some of the corners a bit. This way you could keep the paint layer as a single object... may be more manageable than thousands of paint chips.
... psanitra definitelly made the script himself and it was free to download in the past.
you could use percydaman's workflow for this seems to do the same thing.
Transform randomizer to do slightly randomize position, rotation etc.
Its a soulburn script.
With a little more work it could likely look a bit better, ie adjusting the effect only attribute of the bend modifier so that one edge of the paint chip was better attached to surface of the underlying object. I just manually removed a few of the chips, but a simple random selection script would make it easy to do this on a large scale.
that's really cool, been trying with pflow and density maps but couldn't get anything as good.
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