I've been sporadically developing something for about 1 year, I thought it is time to resurrect it.
re:FORM is also developing a similar solution as it seems, I watched the thread with interest, I'm curious how it will turn out. (There are many ways to approach it in max)
My aim is getting some functionality of Rhinos great PanelingTools into 3ds max:
http://en.wiki.mcneel.com/default.as...gExamples.html
http://ncodon.wordpress.com/tag/panelingtools/
It looks very promising, performance wise. The problem/complexity lies in the initial calculation, interpolation between face normals, partial rebuilding of changed topology, etc, etc.
This is where I'm not done yet. I'm going to vacation, afterwards I will work on it. Estimated release in september.
What I can say is that it will require a poly base mesh with quads, as distribution surface. The panel elements can be instanced (but don't have to be). Multiple panels are possible, distributed by random, material ID, etc...
Apologies for the video capture, it turned out too long, and the screen capture software was eating my quad menus...but you can skip to the end for the best parts with VRay RT glory
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ENOUGH TALK HERE IS THE VIDEO: http://www.marclorenz.com/video-tuto...nel-system.htm
(no interface yet, only proof of concept)

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re:FORM is also developing a similar solution as it seems, I watched the thread with interest, I'm curious how it will turn out. (There are many ways to approach it in max)
My aim is getting some functionality of Rhinos great PanelingTools into 3ds max:
http://en.wiki.mcneel.com/default.as...gExamples.html
http://ncodon.wordpress.com/tag/panelingtools/
It looks very promising, performance wise. The problem/complexity lies in the initial calculation, interpolation between face normals, partial rebuilding of changed topology, etc, etc.
This is where I'm not done yet. I'm going to vacation, afterwards I will work on it. Estimated release in september.
What I can say is that it will require a poly base mesh with quads, as distribution surface. The panel elements can be instanced (but don't have to be). Multiple panels are possible, distributed by random, material ID, etc...
Apologies for the video capture, it turned out too long, and the screen capture software was eating my quad menus...but you can skip to the end for the best parts with VRay RT glory

==============
ENOUGH TALK HERE IS THE VIDEO: http://www.marclorenz.com/video-tuto...nel-system.htm
(no interface yet, only proof of concept)

==============
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