This is probably more of a brief for any takers than a plan of action on my part. I'd give it a crack but I don't know/dislike C++.
(*) Ability to draw shapes directly on planar polygon surfaces, where the shape auto-intersects. Additionally, I should be able to draw lines (edges) over the polygon and have them intersect properly.
(*) Clean extrusion. If subdivide a box once, and extrude one face down, it will still leave the "walls" around that extrusion. Extruding out is fine.
(*) Automatic boolean operations. If I extruded said polygon on box all the way to the other side, it should automatically make a hole.
(*) Numeric input for exact modelling, so a shape I draw on the polygon can be entered at a specified size rather than free-handing it.
That is all. Hah.
(*) Ability to draw shapes directly on planar polygon surfaces, where the shape auto-intersects. Additionally, I should be able to draw lines (edges) over the polygon and have them intersect properly.
(*) Clean extrusion. If subdivide a box once, and extrude one face down, it will still leave the "walls" around that extrusion. Extruding out is fine.
(*) Automatic boolean operations. If I extruded said polygon on box all the way to the other side, it should automatically make a hole.
(*) Numeric input for exact modelling, so a shape I draw on the polygon can be entered at a specified size rather than free-handing it.
That is all. Hah.
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