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Hotfix available for 3dsmax 2010
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Resolved Issues in this Hot Fix
Camera Maps
The Camera Map texture and modifier projected a bitmap behind and in front of the camera, instead of in front of the camera only.
Solution: The problem is now fixed, with the default settings (projecting to the front only). However, if you want to restore the legacy behavior (projecting in two directions), do so with MAXScript as follows:
* For the texture map, both scanline and mental ray®, if the texture is applied to the diffuse slot of a Standard material on the selected object use:
$.material.diffuseMap.affectBehindCam = true
* For either of the modifiers, if the modifier is at the top of the stack on the selected object use:
$.modifiers[1].affectBehindCam = true
Exception: For scenes using the Camera Map texture, then saved to an MI file, and rendered in mental ray standalone, there is no solution. The shader for mental ray standalone will continue projecting in two directions as before.
Customer Error Reports (CER)
The data is now transmitted for CERs originating from a machine with the Microsoft Windows® 7 operating system.
DirectX Shader Material
The DirectX® Shader material now respects the vertex normal.
DWG File Format
If DWG Files contain double-byte characters, such as Korean characters, in the file path or name, you will now be able to import the file.
InfoCenter
Capabilities such as one-time login, login less, and in product renewal related to the Subscription Center did not work from InfoCenter. These issues have been resolved.
FX Files
If you had two FX files, both with the same variable names, the parameters were being lost when you switched from one file to another. This has been fixed so that the parameters are retained.
Material Editor
In the Material Editor, when you choose a material map source which contains a double-byte characters, such as Korean, you can now select the associated image file.
MAXScript
* The command filenameFromPath now returns the filename as expected.
* You can now query a server list with MAXScript in the 32-bit version of 3ds Max/3ds Max Design.
mental ray
When you rendered using mental ray® and certain overlay scripts, the software would stop working. This issue has been resolved.
Non-Uniform Scale
When you rotated and scaled while using Non-Uniform Scale, unexpected rotation and scaling occurred. These issues are resolved.
ProCutter
* When you try to restore a material with ProCutter, the original UVs are now retained.
* When using ProCutter, smoothing groups are no longer lost.
Render Window
You can now save an image to a path that contains double-byte characters, such as Korean.
Third-Party Plug-ins
* Lightscape: The issue which caused the software to stop working when lights were copied has been resolved.
* The issue with drag and drop operations causing third-party plug-ins to stop working has been resolved.
Vertex Color
Vertex colors are no longer being overwritten when switching between Vertex and Polygon sub-object modes.
Viewport Performance
The issues which were causing dramatic system slowdown with the SpecAPC scene (from Standard Performance Evaluation Corporation (SPEC) at http://www.spec.org/) have been resolved.Many Thanks
Patrick
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MAX Design
Hmmm.... I guess they need a hot fix for the hot fix. It says for 3dsmax and 3dsmax design, but it doesn't work for 3dsmax design!Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostHmmm.... I guess they need a hot fix for the hot fix. It says for 3dsmax and 3dsmax design, but it doesn't work for 3dsmax design!
It is usually not together, try this link:
http://usa.autodesk.com/adsk/servlet...inkID=10381719
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