Not having tried it, but looking at the examples, does flairtron have any way of forcing the uv shells to align them selves with the pixels?
I see quite a few instances where a perfectly rectangular shell has been packed at an angle where it should optimally be completely vertical or horizontal. Having pixels zigzag along the uv border makes for bad mipmaps or you need to up the map's resolution to compensate.
I see quite a few instances where a perfectly rectangular shell has been packed at an angle where it should optimally be completely vertical or horizontal. Having pixels zigzag along the uv border makes for bad mipmaps or you need to up the map's resolution to compensate.
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