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  • #16
    Originally posted by glorybound View Post
    I remember about 10 years ago Archvision had a plug-in that allowed you to create a 360 along a path. Basically it was a cross between a 360 render and a walk through. as you moved forward you can spin 360 degrees... really sweet!
    We had a demo of that as well I think: wasn't it called SmoothMove or something???
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

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    • #17
      Hrm.. I don't think it was Archvision. Infinite Pictures? I remember .PAN files. You'd start at a 360 panorama, pick your direction, follow along a prerendered video segment and end up at another 360 panorama.

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      • #18
        SmoothMove does ring a bell
        Bobby Parker
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        • #19
          Originally posted by dbuchhofer View Post
          Theres nothing really that you cant do with quest/unity/virtools/<insert package here>, its all about the effort required to get to a certain level of quality, and the publishing.

          As a 6-7 year user of virtools, I'd lean towards unity, because of its great publishing and its large helpful community.

          prepping for realtime work requires a little extra knowledge/effort to get the most out of it, you want to format your meshes/materials differently if you wish to get the best out of the realtime engines, and really it means keeping your models a lot cleaner than we're used to now, somewhat along the lines of what was needed 6-7years ago for rendering.

          now that we're in the land of unlimited ram and proxy objects, its progressively harder to just 'convert' a scene to realtime without a fair amount of work~

          (Not that it can't be done, but it takes time, [or scripting ] ! )

          A few unity examples I've set up:
          Link removed ~6mb, AO baked into 4 1024 lightmaps (So its noisy as hell currently), should be playable on most computers.. Realtime Glow, selectable AA settings

          Link removed ~7mb, fairly slow on older systems, no baking, just ingame lighting. Realtime AO, Glow, Water.. no model cleanup from the original, thrown together as a quick test.

          When you start looking into more complex stuff like realtime reflections, it can start to get a bit complex however.
          I've been interested in interactively walking around my buildings for many years. I'm just looking at Unity now. It seems a very capable package. However, it also seems that there is an awful lot to learn, scripting being one of the things.
          Is it possible to simply 'convert' a Max model of a building into Unity 'format' and then walk around it freely, or must you master scripting etc for it to function properly?
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

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          • #20
            Unity has prebuilt modules that you literally just drop into a scene to get a quick walkthrough mode set up, quite painless even without any scripting knowledge.

            I suggest starting with a very very simple scene to figure out some of the workflow before trying anything serious though.
            Ben Steinert
            pb2ae.com

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            • #21
              Will give it a try.

              It is a bit weird that there isn't just an option to 'export as an interactive 3d model' button in max, and then you can view it using another bit of software. A bit like a VRML output I guess but just brought bang up to date.

              I don't expect the qualities of our GI renderings, but a robust 3d model even with plain colours would be a very useful tool to explore buildings and the spaces around them.
              Kind Regards,
              Richard Birket
              ----------------------------------->
              http://www.blinkimage.com

              ----------------------------------->

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              • #22
                Hi !
                I'm using Stonetrip Shiva to make 3D realtime content.

                Relatively Cheap, well designed and rock solid.
                The cool thing is it have a very solid webplayer, working with almost all browsers, (Pc/Mac). You can also publish .exe files, and more (psp, iphone...)

                Here's some examples i made with it (max/Vray/Shiva) :
                Use keyboard arrows to move and leift click to rotate.
                GUi buttons are ; subjective, orbit, and fullscreen.

                - interior demo :
                http://solidrocks.subburb.com/index....=14&Itemid=102
                - exterior demo (bigger file, lot of trees and plants)
                http://solidrocks.subburb.com/index....=14&Itemid=103
                Jérôme Prévost.
                SolidRocks, the V-Ray Wizard.
                http://solidrocks.subburb.com

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                • #23
                  I found this in the past, and they have added some form of VRay support since I last looked at it:

                  http://www.codeblend.com/

                  Seems simple enough. I would be interested to hear if anyone has any experience with this package.
                  Ben Steinert
                  pb2ae.com

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                  • #24
                    Originally posted by Subburb View Post
                    Hi !
                    I'm using Stonetrip Shiva to make 3D realtime content.

                    Relatively Cheap, well designed and rock solid.
                    The cool thing is it have a very solid webplayer, working with almost all browsers, (Pc/Mac). You can also publish .exe files, and more (psp, iphone...)

                    Here's some examples i made with it (max/Vray/Shiva) :
                    Use keyboard arrows to move and leift click to rotate.
                    GUi buttons are ; subjective, orbit, and fullscreen.

                    - interior demo :
                    http://solidrocks.subburb.com/index....=14&Itemid=102
                    - exterior demo (bigger file, lot of trees and plants)
                    http://solidrocks.subburb.com/index....=14&Itemid=103
                    Looks interesting. Will take a look.
                    Kind Regards,
                    Richard Birket
                    ----------------------------------->
                    http://www.blinkimage.com

                    ----------------------------------->

                    Comment


                    • #25
                      Originally posted by beestee View Post
                      I found this in the past, and they have added some form of VRay support since I last looked at it:

                      http://www.codeblend.com/

                      Seems simple enough. I would be interested to hear if anyone has any experience with this package.
                      Had a quick look at a demo file. It was pretty awful, but it could just have been my PC I guess. Will try again...
                      Kind Regards,
                      Richard Birket
                      ----------------------------------->
                      http://www.blinkimage.com

                      ----------------------------------->

                      Comment


                      • #26
                        Codeblend lights look like nuclear hot spots

                        Having a good old play with ShiVa at the moment, but it likes to crash on dae export (or it doesn't export materials)

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                        • #27
                          Originally posted by squeakybadger View Post
                          Codeblend lights look like nuclear hot spots

                          Having a good old play with ShiVa at the moment, but it likes to crash on dae export (or it doesn't export materials)
                          -
                          I know I had a few headaches with the install of Shiva (isn't that a type of cat food?) on an XP 64bit system with Max2009 64bit, but I got there in the end I think.
                          Kind Regards,
                          Richard Birket
                          ----------------------------------->
                          http://www.blinkimage.com

                          ----------------------------------->

                          Comment

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