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Converting an X_T file

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  • Converting an X_T file

    Hey guys --

    We've got a fairly large (220mb) X_T file of a piece of equipment that we need to use in a rendering in 3ds max. Problem is we haven't been able to get a decent conversion made of it using any freely available software. A couple different places recommend using NPower Translator Pro to convert it over to a Max model, but it's a pricey piece of software that we don't want to buy for just one job. Is there anyone out there with a copy who'd be willing to translate this file over for us? It would be much appreciated!

    Thanks!
    Shaun
    ShaunDon

  • #2
    What are the limitations on the demo version of NPower Translators Pro? I wouldn't imagine a demo of that particular software would be very useful if the limitations did not allow you to translate your object.
    Ben Steinert
    pb2ae.com

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    • #3
      we have dealt with x_t recently. Its made by a software called UGS NX. Apparently its some engineering nurbs package like rhino but better and more advanced. Unfortunately we were not able to convert this format. We had asked the manufacturer to supply us with the .stp format which was read by rhino and then converted to max.
      You might try deep exploration to convert x_t but it will be a fixed tessellation on the nurbs and you wont be able to control it.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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      • #4
        Thanks for the input, guys. Thorsten (instinct) was kind enough to help us out with the conversion. I'm really amazed at how complicated and bloated the model was for something that is in reality composed of flat plane surfaces -- no curves at all, really. But there was an absurd amount of information contained in the model, in the end culling it down and cleaning it up took almost as much time as modeling it from scratch.

        Thanks!
        Shaun
        ShaunDon

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        • #5
          Originally posted by ShaunDon View Post
          Thanks for the input, guys. Thorsten (instinct) was kind enough to help us out with the conversion. I'm really amazed at how complicated and bloated the model was for something that is in reality composed of flat plane surfaces -- no curves at all, really. But there was an absurd amount of information contained in the model, in the end culling it down and cleaning it up took almost as much time as modeling it from scratch.

          Thanks!
          Shaun
          Aint that the way it goes eh?
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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