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  • Article on How Much We Should Charge

    I just finished writing an article on my blog as to how much we should charge as an industry whole. While I am not saying that you should charge exactly what I suggest, I am stating that we should all need to keep our standards high and show respect and value for our work.

    I hope this article is useful. I'd love to hear your feedback and comments, preferably on the blog. Links back are also appreciated. Let's stick together!

    What Prices to Charge as a Freelancer or Artist.
    LunarStudio Architectural Renderings
    HDRSource HDR & sIBL Libraries
    Lunarlog - LunarStudio and HDRSource Blog

  • #2
    great article,

    I agree wholeheartedly with everything you say.

    I hope that everybody has a read and can see that it's not in anyone's interest to make prices low

    increase the quality, increase the price!

    Cheers

    Comment


    • #3
      Thanks man. I know it's a bit of a read, but I think it helps put the "money" part into proper perspective for some.

      We can always try to charge lower, lower, and lower in order to get a job. The fact is, our utility and grocery bills stay the same - in fact they go up. There needs to be a minimum standard at which we are willing to work and also try to turn some things down.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

      Comment


      • #4
        It is important to figure out what it takes to earn a living, but this phrase seems a bit pompous... Yes what we do is complicated, and takes talent, but I am not sure I agree with this statement. Maybe it was partially intended as an exaggeration.

        "It’s 10X more com*pli*cated than elec*tri*cal or plumb*ing ser*vices. I’d wager that it’s even more com*pli*cated than being a pilot fly*ing a rocket into outer space (minus the risk of death.)"

        Comment


        • #5
          It does sound pompous. But I think it's the truth. There's many times I thought about giving up this work - in particular the photorealistic aspect and going into other lines of work. I've also probably worked 20+ different jobs in my life: grocery store cashier, patent editor, english teacher, research analyst for xerox, masonry, letter folder, graphic artist, production artist, editor, mail boy, web developer, etc. Point is - this is the hardest thing I've ever done. Keep in mind running stuff is all self-taught with no schooling, website work, marketing, illustrator, photoshop, the 3d aspects including modeling, lighting, texturing - then throw Vray on top.

          But yes you're right - I'm probably better off removing or rephrasing that. But it's quite honestly the way I feel about what we do - unless of course you only do one thing or was fortunate enough to have someone teach you the basics (I find it surprising but half the people on here don't even know Photoshop - that somehow blows my mind.) But I can't think of too many other jobs or careers which require someone to put on this many different hats. You're constantly switching gears - especially if you have to deal with the business and marketing aspects.

          Apprentice anyone of us to an electrician, carpenter, or plumber for a few months - I'm certain we can pick up most of their trade (my dad and grandfather happens to do all three.) Apprentice them to our line of work and watch most of their heads explode.

          Edit* Just edited that. Thank you for the critique:
          "Running my company (artwork creation, 3D knowledge, self-education, marketing, invoicing, sales, etc.) is more complicated than any other job I've personally ever seen and requires multiple skill sets. What do you think I should be charging if I spend an hour's worth of work on something?"
          Last edited by jujubee; 28-02-2010, 05:54 AM.
          LunarStudio Architectural Renderings
          HDRSource HDR & sIBL Libraries
          Lunarlog - LunarStudio and HDRSource Blog

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          • #6
            Well, Jujubee, I can see where you're coming from, but I always feel that when people start thinking along these lines they get a little too close to 'price fixing', which I believe is illegal. I'd be very careful about encouraging a group of fellow business owners to collaborate on their rates and you're very brave to post it on the internet!

            The trouble is we live in a capitalist society that encourages competition and doesn't limit it in any way. I'm not saying that it's the right way to live, but it's something we don't have too much choice about unless we restructure society around different values. We just have to work with what we've got.

            Personally I think it'd be far better for us all if everybody lived under the principles of Buddha...

            Group hug =)
            .:www.mcphersonyachtdesign.com:.

            Comment


            • #7
              People can do whatever they want to do ultimately.

              But if you're asking what to charge, a person should honestly look at how much it costs for them to live, and also consider that of others.

              That's not price-fixing. That's simple math in order to survive.

              Price-fixing usually involves only a few people - let's say oil companies that controls everything. The oil companies all agree that they have a minimum amount they will charge, and as a result everyone else follows suit.

              We don't have a few people - we have thousands that we cannot control instead. If anything, this would be more like a union, except this it not a union... That's part of the problem.
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

              Comment


              • #8
                VERY interested in this. We've been shocked at some of the quotes we've been hearing about recently...
                Kind Regards,
                Richard Birket
                ----------------------------------->
                http://www.blinkimage.com

                ----------------------------------->

                Comment


                • #9
                  reputation guarantees work
                  but you're only as good as your last job
                  so the service is as important as the work

                  the more you charge, the better you are perceived to be
                  when you have lots of work and feel confident about the situation, put prices up

                  that's what I put in my pipe anyway
                  here's to price fixing !

                  Comment


                  • #10
                    Since we provide a service I find it best to charge a per hour fee.

                    We are illustrators and in a city like Chicago an illustrator makes between $44 - $64 per hour. It doesn't seem to matter if you are a still illustrator or an animator it is about the same; it just takes an animator more time.

                    I usually look at a project and I break it down into hours and I quote accordingly. A lesser complex project is around $45.00 per hour and a very complex project I charge around $65.00 per hour.

                    The reason I get frustrated is I buy all my software, which is costly, and others steal theirs. If someone is operating out of their parents basement with stolen software then I can't compete. This isn't fair and I am hoping cloud computing changes this.

                    http://www.payscale.com/salary-calculator
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      That sounds completely fair Bobby. Ultimately, professionals have to at least look at how much it costs to survive and break down their quotes that way and that's what my article focused on - the bottom line.

                      $50/hour - assuming you work a 40 hour week = $2,000. 4 weeks in a month = $8,000. $8,000 X 12 - $96,000/year.

                      The truth is that you're probably not going to be working that solid so let's say you're lucky and you do half that amount of work, then that's $50k.

                      Those numbers are a good figure to survive - at least here in any city in the US (except maybe LA.)

                      There's no reason however you shouldn't be able to double that (or more) if you've taken the risk to run your own company or freelance.

                      I think it's safe to say that an average simple job with minimal changes takes 3-5 working days or one week. I've banged out things quicker and slower. I don't mind as much taking more time and polishing something people can pay more for.

                      What really p*sses me off is when someone charges under $1,000 for a rendering for a week's worth of work. That's just really screwing us all over. Those kinds of prices should be Sim City/Second Life quality graphics.

                      Of course, if you're brand new to the field and need some clients to walk through the door - you could entice them with lower rates. But eventually as you get a few portfolio pieces under your belt, you need to raise them in order to simply survive.

                      The other thing I should add is that we are not just plain illustrators. We specialize. Just like there's medical illustrators - we have a specific craft that should be held in higher regards. It's just like the medical field - there's general doctors and then there's specialists. The specialists can often function as a regular doctor, but they take it one step further.
                      Last edited by jujubee; 01-03-2010, 02:13 PM.
                      LunarStudio Architectural Renderings
                      HDRSource HDR & sIBL Libraries
                      Lunarlog - LunarStudio and HDRSource Blog

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                      • #12
                        Click image for larger version

Name:	New Life Lutheran Church (Final III) - web.jpg
Views:	1
Size:	447.6 KB
ID:	842837

                        This one took me about 3 days and I charged $720.00. When I got the PDF's of the floor plans and elevations I decided it would take me a day to model, 1 day to render, and 1/2 day of post. I was pretty spot on. I guess if I do my own math I undercharged, but they are really good clients.

                        What would you guys have charged? how long would it have taken you?

                        If I follow my own formula this is how it should have played out:

                        3 - 8 hr days = 24hrs
                        Low complexity so it would fall into the $45.00 per hour

                        24 x 45 = $1080
                        Last edited by glorybound; 01-03-2010, 03:23 PM.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Flat

                          The image looks really flat because the architect insisted on the colors being consistent throughout the image. I am sure you guys hear it all the time,

                          " why is the side in the shade darker?"

                          or

                          "Why isn't the trim brilliant white, I see a slight blue tint?"

                          I spent 1/2 day in Photo Shop to make the image look flat
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090 X2
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            That's a pretty nice image. I'd like to see more glints of red in it - aside from my personal opinion, nice work.

                            Well - I know a guy that does basic 3D then pops everything into Photoshop for a more "artistic" look. He doesn't touch anything for less than $4,500. Granted, the guy has a unique style.

                            I personally think that should be well over $1,000 - closer to $1,500 (100/hour.) Pretend that you had employees to feed too.

                            Sometimes you have a steady, easy-to-work-with client and that's worth more than a big paycheck so you have to make the occasional exception.
                            LunarStudio Architectural Renderings
                            HDRSource HDR & sIBL Libraries
                            Lunarlog - LunarStudio and HDRSource Blog

                            Comment


                            • #15
                              Do you have sample work from the guy you know?
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment

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