I do only stills work so know almost nothing about animating in Max. I have a grip on a few basics, but they are failing me badly right now.
I'm trying to create a rotating cylinder to generate some motion blur (spinning on it's vertical/z-axis so the end looks like a spinning wheel). I set a keyframe at 0 and then rotate along z at frame 20, and scrubbing shows a smooth rotation.
However if I need the cylinder off perfect alignment to world origin then the exact same rotation creates a bizarre wobbling motion. I can't figure out how to get an object that is off-axis to the world to rotate smoothly around only one of it's own local axis.
Seems like it should be simple - am I missing something obvious or is this actually hard to do in Max?
Thanks for any help.
b
I'm trying to create a rotating cylinder to generate some motion blur (spinning on it's vertical/z-axis so the end looks like a spinning wheel). I set a keyframe at 0 and then rotate along z at frame 20, and scrubbing shows a smooth rotation.
However if I need the cylinder off perfect alignment to world origin then the exact same rotation creates a bizarre wobbling motion. I can't figure out how to get an object that is off-axis to the world to rotate smoothly around only one of it's own local axis.
Seems like it should be simple - am I missing something obvious or is this actually hard to do in Max?
Thanks for any help.
b
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