guys, look at this:
http://www.youtube.com/watch?v=bEKusqo-l0o
and
http://www.youtube.com/watch?v=YNvF45lYrW8
global illumination with volumetrics in realtime, and at 120fps with geforce 280?
why not!
i wonder when we'll see realtime engines with quality similar to production renderings done with v-ray.
a year ago I thought it was at least 5-10 years away.
today - maybe 2 or 3.
now if only we could harness the powers that lie within gpus for production renderings..
i know that v-ray RT for CUDA is in the works, but what about v-ray adv for CUDA?
imagine - instead of waiting ~30mins for a frame you get ~30 frames per second - with GI and all, production quality. no more sleepless nights at the office, no more quality vs. time dillemas etc - if only
for some time
here's hoping for v-ray 2.0 to deliver such a miracle
http://www.youtube.com/watch?v=bEKusqo-l0o
and
http://www.youtube.com/watch?v=YNvF45lYrW8
global illumination with volumetrics in realtime, and at 120fps with geforce 280?
why not!
i wonder when we'll see realtime engines with quality similar to production renderings done with v-ray.
a year ago I thought it was at least 5-10 years away.
today - maybe 2 or 3.
now if only we could harness the powers that lie within gpus for production renderings..
i know that v-ray RT for CUDA is in the works, but what about v-ray adv for CUDA?
imagine - instead of waiting ~30mins for a frame you get ~30 frames per second - with GI and all, production quality. no more sleepless nights at the office, no more quality vs. time dillemas etc - if only
for some time

here's hoping for v-ray 2.0 to deliver such a miracle

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