I am shortly to be involved in the production of a walkthrough animation of a church. The route will be mainly internal, but there are large windows allowing the daylight/sunlight to stream in, and there will be a portion where the camera moves from an interior space to an external, courtyard garden. The animation will be comprised of many different cameras (i.e. not one long boring camera path!). Each exposure can therefore be controlled on a camera-by-camera basis depending upon the elements that are in shot.
I'd like some tips for setting the color mapping options of Vray to achieve a good balance of interior lighting and sunlight/daylight through the windows.
Of course, with traditional photography, exposing for an interior will result in a blown-out exterior. Likewise, exposing for the exterior will result in a dark interior. This is natural and expected: to achieve a compromise shot where the interior is suitably bright, but the exterior/sunlit areas are not overly blown-out requires composite processing.
My normal workflow in Max (for still images) is as follows:-
Max preferences are set with a display gamma of 2.2, 'Materials and Colors' are both ticked, and 'Bitmap Files' input/output gamma are set to 2.2/1.0 respectively.
Vray Color Mapping is set to Linear Multiply, the Dark/Bright multipliers are set to 1.0, Gamma is set to 1.0 and the top four options of the available five (Sub-pixel mapping, Clamp Output, Affect Background and Don't Affect Colors) are all ticked. Linear Workflow is un-ticked.
I believe I will need to tinker with these settings for a walktrhough animation. From memory, with animations of yesteryear, we used to have the type set to 'Exponential', and the Dark/Bright multipliers both set to 3.0 or 4.0.
Could anybody give guidance on a good starting point for this?
What settings do you guys typically use as a starting point for walkthrough animations?
I'd like some tips for setting the color mapping options of Vray to achieve a good balance of interior lighting and sunlight/daylight through the windows.
Of course, with traditional photography, exposing for an interior will result in a blown-out exterior. Likewise, exposing for the exterior will result in a dark interior. This is natural and expected: to achieve a compromise shot where the interior is suitably bright, but the exterior/sunlit areas are not overly blown-out requires composite processing.
My normal workflow in Max (for still images) is as follows:-
Max preferences are set with a display gamma of 2.2, 'Materials and Colors' are both ticked, and 'Bitmap Files' input/output gamma are set to 2.2/1.0 respectively.
Vray Color Mapping is set to Linear Multiply, the Dark/Bright multipliers are set to 1.0, Gamma is set to 1.0 and the top four options of the available five (Sub-pixel mapping, Clamp Output, Affect Background and Don't Affect Colors) are all ticked. Linear Workflow is un-ticked.
I believe I will need to tinker with these settings for a walktrhough animation. From memory, with animations of yesteryear, we used to have the type set to 'Exponential', and the Dark/Bright multipliers both set to 3.0 or 4.0.
Could anybody give guidance on a good starting point for this?
What settings do you guys typically use as a starting point for walkthrough animations?
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