Here is the new beta version, all new functionality should be there and working. I have not done intensive testing so there are probably a lot of be bugs etc. This is beta version after all.
These will not replace the old maps, you can have both installed at the same time and old scenes will NOT start using these new maps. This is because I did so major changes and even removed some old functionality that the maps simply are not the same anymore.
BETA Warning! Not recommended for any serious use.
Download for 2010/2011 64bit: http://www.ylilammi.com/BerconMaps/B...2010_05_10.zip
No versions for other Maxes for now. They will be available when the final version comes out.
UPDATE in 3.0 BETA version:
All
- Fixed distortion directions in all maps
- Replaced old coordinate rollouts with new "Mapping" rollout
Noise
- Optimized Worley noise, it is slightly faster now
- Filtered Perlin and Simplex noises, this means the noise blends out when viewed so far the details can't be seen, also means fractals don't render unnecessary levels
- Removed legacy noises from Noise, added 2D,3D,4D versions of Perlin and Simplex
- Fixed Worley Noise with 3 feature points, feature point #2 was used for #2 and #3
- Fixed bump being inverted
Gradient
- Added bumpmap support for Gradient map in UVW mode
- Added support for randomizing Tile colors
- Removed UVW loop controls from Gradient (obsolete with "Mapping" rollout)
- Fixed crashing with Max's Composite map
- Fixed Gradients keys' map slot names so they'll show up in node editor etc.
- Fixed not being able to wire Gradients keys in Slate material editor
Wood
- Fixed bump being inverted
- Added supersampling (By default its 4x4=16 samples, so its slower to render with default settings than it used to be)
Tile
- Complete remake, most of the functionality remained, a lot was added
Distortion
- Now works on one channel at the time and offers Mapping rollout for randomization per object/matID/particle
MultiTexture
- I've included MultiTexture in the package and added support for Tile map, so you can randomize Bitmaps per tile.
- MultiTexture is not part of BerconMaps and belongs to Thomas Suurland
KNOWN BUGS:
- "Key texture" is visible in Slate Material Editor (How to hide it? Anybody knows?), since its just a replica of your currently selected
- Using "Mirror" in Mapping rollout produces incorrect results if used as bump map
- Some parameter names are incorrect
Screenshots:
Tile + MultiTexture: http://www.ylilammi.com/graphics/TileX_07.jpg
Gradient in node editor: http://www.ylilammi.com/graphics/TileX_08.jpg
If you get error when launching 3ds max, download this:
http://www.microsoft.com/downloads/d...2-9112bab119c2
Bug reports!
Please report any bugs you find with your Max version and steps to reproduce them if possible. You can report bugs here or directly to me by email (jerry.ylilammi at gmail dot com).
These will not replace the old maps, you can have both installed at the same time and old scenes will NOT start using these new maps. This is because I did so major changes and even removed some old functionality that the maps simply are not the same anymore.
BETA Warning! Not recommended for any serious use.
Download for 2010/2011 64bit: http://www.ylilammi.com/BerconMaps/B...2010_05_10.zip
No versions for other Maxes for now. They will be available when the final version comes out.
UPDATE in 3.0 BETA version:
All
- Fixed distortion directions in all maps
- Replaced old coordinate rollouts with new "Mapping" rollout
Noise
- Optimized Worley noise, it is slightly faster now
- Filtered Perlin and Simplex noises, this means the noise blends out when viewed so far the details can't be seen, also means fractals don't render unnecessary levels
- Removed legacy noises from Noise, added 2D,3D,4D versions of Perlin and Simplex
- Fixed Worley Noise with 3 feature points, feature point #2 was used for #2 and #3
- Fixed bump being inverted
Gradient
- Added bumpmap support for Gradient map in UVW mode
- Added support for randomizing Tile colors
- Removed UVW loop controls from Gradient (obsolete with "Mapping" rollout)
- Fixed crashing with Max's Composite map
- Fixed Gradients keys' map slot names so they'll show up in node editor etc.
- Fixed not being able to wire Gradients keys in Slate material editor
Wood
- Fixed bump being inverted
- Added supersampling (By default its 4x4=16 samples, so its slower to render with default settings than it used to be)
Tile
- Complete remake, most of the functionality remained, a lot was added
Distortion
- Now works on one channel at the time and offers Mapping rollout for randomization per object/matID/particle
MultiTexture
- I've included MultiTexture in the package and added support for Tile map, so you can randomize Bitmaps per tile.
- MultiTexture is not part of BerconMaps and belongs to Thomas Suurland
KNOWN BUGS:
- "Key texture" is visible in Slate Material Editor (How to hide it? Anybody knows?), since its just a replica of your currently selected
- Using "Mirror" in Mapping rollout produces incorrect results if used as bump map
- Some parameter names are incorrect
Screenshots:
Tile + MultiTexture: http://www.ylilammi.com/graphics/TileX_07.jpg
Gradient in node editor: http://www.ylilammi.com/graphics/TileX_08.jpg
If you get error when launching 3ds max, download this:
http://www.microsoft.com/downloads/d...2-9112bab119c2
Bug reports!
Please report any bugs you find with your Max version and steps to reproduce them if possible. You can report bugs here or directly to me by email (jerry.ylilammi at gmail dot com).
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