I'm having a problem with "waves" in my terrain model created by a displacement map on a dense plane. Possibly caused by a limit in color depth of the displacement map. Anyway I'm looking for a method of smoothing it out without adjusting a thousand vertices. The terrain is not a uniform slope so I can't soft select an area and squash it by scaling down the z direction like I would do to create a flat area. Any ideas? Many thanks
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Do you want it flat? You can convert it to a poly and make it planarBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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This might help smooth things out.
Create a plane above your current site, that fits within its boundaries, in the top viewport (before removing roads/paths/etc), then conform (Compound Objects/Conform) it to the site below. Make sure to select Hide Wrap-To Object. If you're happy with the results, add an edit mesh modifier and then collapse; no need to keep track of both ojects.
The length and width segments of the plane will decide how accurate/smooth the plane will conform to your existing site.
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