What about testing other aspects of working in Max outside of just pure viewport performance? Do people have problems with any other strange performance issues? Would you include multiple VRayProxies? Animated textures or a texture performance test within Max? What about character animation and things like that? Or what about a file that has a LOT of objects in it? I know that has been a problem in the past. Just trying to brainstorm what "most" people would face while using Max and be as comprehensive as possible.
Here is a link to an older test between Quadro and FirePro cards. It is a little dated but does a great job at explaining the differences between the various cards and how they DIFFER from gaming cards! There are a LOT more differences than you might think.
http://www.xbitlabs.com/articles/vid...x-firepro.html
Here is a link to an older test between Quadro and FirePro cards. It is a little dated but does a great job at explaining the differences between the various cards and how they DIFFER from gaming cards! There are a LOT more differences than you might think.
http://www.xbitlabs.com/articles/vid...x-firepro.html
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