I have a number of bitmaps of planks of wood, all the same size, around 60 in all.
I want to create a composite material that is applied to a bunch of panels in my scene, but each one of these panels must be made from 3 of these planks butted close to eachother. There are about 100 panels in the scene and in shot. They each need to look like they are created from a random selection of the planks.
What is the best way to do this?

I would have thought something like Multitexture would work, but I can't work out how.
I want to create a composite material that is applied to a bunch of panels in my scene, but each one of these panels must be made from 3 of these planks butted close to eachother. There are about 100 panels in the scene and in shot. They each need to look like they are created from a random selection of the planks.
What is the best way to do this?
I would have thought something like Multitexture would work, but I can't work out how.
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