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I think you'll find the cost/performance ratio better on a quad-sli setup, although once you go beyond a 2gb ram requirement, you have no option but to purchase something insane, which means they're never competitively priced.
I personally don't see the benefit in all this GPU talk. It's great for small stuff, but throw in a couple of large textures and you are pretty much stuck using the CPU anyways. Maybe I am just missing something very fundamental?
I think you're certainly correct Troy, when you say that the GPU thing is going to be pretty much not usable for large professional rendering jobs for quite some time. But what I think everyone is focusing on here is that it's the first time we've ever seen a 20x rendering speed improvement, and has a lot of folks pretty excited. That and the fact that there will be some that will be able to use it right away for smaller jobs like product visualization and such. I've already used RT for a small animation and it was fast and fun even using it with DR-ed CPUs.
I think I am just bummed out that most of my stuff doesn't work with it yet.
But I definitely agree that the results are pretty astounding when watching Vlado/Peter/Rusko demo the different features. These are some pretty exciting times. Now if I could only get some 5x faster rendering with the CPU I would be a happy man! ;P
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