To those that have tried both, how do they compare? Currently Phoenix is half the price of FumeFX but that'll even out next month. Thoughts?
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Phoenix vs FumeFX
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First off, the only thing that Fume has that i am (currently?) missing is wavelet turbulence.
Here's in rather random order some things i dig about Phoenix:
- Speed!
- Simulation not locking the gui (similar to Realflow for example. Hit simulate, tweak params, move obstacles, navigate viewports, tweak preview settings, and the sim continues in the background)
- Adaptive Grid features (grid following your sim during simulation. Fume only offers "smaller than initial grid" and post processing to conserve ram if i am not mistaken)
- Mxs access (did a quick test creating boxes from the sim via mxs to create a pixel cloud...neat-o :P You have full mxs access for injecting fluid, setting channel values, getting channel values etc.)
- Mapping features (To map temp, smoke etc with 3d textures, both init and during sim)
- Texmap output (Phoenix texmap wich is a 3d texmap and can be used to output sim channels as 3d texmap. Example use: Rendering Phoenix using VRay's Environment fog, but there's loads of uses)
- GPU preview
- Displacement (yay, add detail and create crazy stuff by displacing your fluids)
- heat haze
- solid mode
- 2D mode
- Additional lights (places standard lightsources according to temperature/colour to create direct light based on fire)
- Support for all my fav VRay features like GI, Lights etc (esp the domelight is killer to HDR light smoke/dust effects)
In addition i am confident that development will go faster than with Fume. Update frequency seemed really slow with Fume in my eyes. Tho that can't be told really yet.
Missing a bunch most likely...(as said on cgtalk already :P )
Regards,
Thorsten
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