Originally posted by EricCamper
View Post
http://gardengnomesoftware.com/pano2qtvr.php can convert equirectangular images to QTVR. there is a free version, and another version that can link hotspots etc.
Depends what your client wants to do with model.
I recently sent some sketchup models to a client for design review. He found it really useful to be able to look at the model from different angles, and modelled some windows in. I modelled that project in sketchup (nice snaps!.
I've also sent them a previous project modelled in max as sketchup, but had problems with import in sketchup. the only format that came through was .dwg. it didn't have materials, and i had to collapse to mesh for some of the extruded objects to export properly (could try workaround of max to cad to sketchup, or re-apply materials in sketchup depending on feasability- client was fine with me just sending them sketchup model with no materials).
Recently read about http://flatiron.3d-plugin.com/ on this forum. I've just downloaded it, but haven't tried it out yet. I was thinking about texture baking and exporting to cult3d (o Unity) a while ago, but could also try in sketchup. Product won't be the same quality as max/vray renders, but could give more depth to sketchup renders.
Not sure how sketchup will handle texture wrapping though. .3ds file i've exported to max and tried importing to sketchup haven't come through. Could be file size or something incompatible in scene...
Images and animations (or QTVR) have better 'image' quality than VR though, and simpler for end user/s.
Comment