Does anyone know why FBX from Revit imports triangle edges on planes and very tessellated geometry on for example round moulding profiles? DWG/DXF imports 'clean/non-tessellated' geometry and it doesn't make sense if FBX is supposed to be the future of cross-compatibility that geometry gets messed up upon import. Any way to import FBX while preserving geometry's integrity? Thanks!
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Revit FBX to 3DS Max - Triangle Edges
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