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Subscription Advantage Pack for 3ds Max 2011 and 3ds Max Design 2011
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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It's still tiled procedural textures as far as I see.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
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Last edited by glorybound; 01-10-2010, 07:15 AM.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by plastic_ View PostIt's still tiled procedural textures as far as I see.
I wonder how or if the *.sbsar package library can be expanded by end users.
EDIT: After playing with it for a while, many of the maps do not have a simple way to control scale despite being able to control resolution, so tiling can quickly become an issue. But I was able to make one of the culprits look somewhat usable by using a simple noise map to blend two of the same substance maps with differening random seeds and W axis rotations. Here is a quick result:
Rendered with VRay 1.5 SP5.
And the editor view:
Last edited by beestee; 01-10-2010, 02:46 PM.Ben Steinert
pb2ae.com
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I played with IRay a little, but when I applied a material with a texture map it went black. I'll play more when I get a chance, unless someone has time first, and report back.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I didn't realize that Allegorithmic Substances is a standalone commercial product:
http://www.allegorithmic.com/?PAGE=NEWS
Some interesting tidbits about Allegorithimic and their product...
-A lot of the "substances" included with the Max Sub. Adv. Pack are available on turbosquid for 5 bucks a pop.
-They plan to open a marketplace soon for purchasing additional "substances."
-They do have a substance designer available, for a price.
-They developed Image Synth which is sold by Luxology.
Honestly, I can't see myself dumping a bunch of time and money into using something like this without better inegration of the procedural aspects that drive it. I don't really care for having a myriad of variations on a 10 ft X 10 ft texture, I would much rather have a single non-procedural texture that represents a much larger area. Granted I will find use for some of the channels that these textures provide as grunge and dirt maps, but I don't really have any use for them as they were intended. I would be much happier with an Image Synth style texture that computes at rendertime using the procedural calculations to form an infinitely non-tiling texture.Ben Steinert
pb2ae.com
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