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I want to learn 3ds Max plugin development. Only C++ or other languages?

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  • I want to learn 3ds Max plugin development. Only C++ or other languages?

    Hi all

    I'm interested in learning some development for max to code my own plugins/scripts. Is maxscript it's own language or is the coding the same as for c++? Furthermore, if I develop a plugin (not a script), can it be done with something besides c++, like for example visual basic or java, or is it only done with c++?
    Kind Regards,
    Morne

  • #2
    MaxScript allows you to do many things by manipulating the 3ds Max scene; you only need C++ if you want to write completely new textures, materials, geometric objects etc. As of now you have to use C++ only since this is the language of the 3ds Max SDK. There is also a Python binding for 3ds Max written by Blur, but I'm not sure what are its capabilities.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by DVP3D View Post
      Hi all

      I'm interested in learning some development for max to code my own plugins/scripts. Is maxscript it's own language or is the coding the same as for c++? Furthermore, if I develop a plugin (not a script), can it be done with something besides c++, like for example visual basic or java, or is it only done with c++?
      If you're asking that question, you should immediately forget C++ by any means, unless you want to lose your mind.
      Seriously, Maxscript is quite powerful and as easy as it gets for a programming language.
      Marc Lorenz
      ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
      www.marclorenz.com
      www.facebook.com/marclorenzvisualization

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      • #4
        so then is it possible to do something like "MultiScatter" and "MadCar" with Maxscript alone, or do you need C++ for that?
        Kind Regards,
        Morne

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        • #5
          For that you would need C++

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

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