We make extensive use of the RenderMask script, but often, our more complex projects involve many XREF scenes. The only way to get mattes from one of these XREF scenes is to mwerge in a particular XREF and then we can use RenderMask in the normal way.
Its a bit of a pain, particularly given Max's awful undo capabilities.
Does anyone know of a method to render a matte of objects that are buried within an XREF scene, either by object name or object material?
Its a bit of a pain, particularly given Max's awful undo capabilities.
Does anyone know of a method to render a matte of objects that are buried within an XREF scene, either by object name or object material?
Comment