i've not used IK chains very much, but i figured i could do this animation a lot quicker with an IK setup - oh, how wrong i was...
as long as i kept the motion fairly simple i was fine (it's a robotic arm by the way, with 2 rotational joints and one sliding), but now the client need more details in the motion, and when i try to tweak the motion and add keys the joints is jumping/skipping all over the place. i've set up my constraints, limits, decreased thresholds, increased iterations, and done all i can think of, but nothing seems to stabilize it.
it's been awhile since i set up the darned thing, so i'm not sure how to identify what IK solver i used, but isn't the HD solver the only one with sliding joints?
i was hoping this was a common beginners problem and that there is some kind of remedy for it or maybe some IK rule of thumb or something, any thoughts are greatly appreciated!
as long as i kept the motion fairly simple i was fine (it's a robotic arm by the way, with 2 rotational joints and one sliding), but now the client need more details in the motion, and when i try to tweak the motion and add keys the joints is jumping/skipping all over the place. i've set up my constraints, limits, decreased thresholds, increased iterations, and done all i can think of, but nothing seems to stabilize it.
it's been awhile since i set up the darned thing, so i'm not sure how to identify what IK solver i used, but isn't the HD solver the only one with sliding joints?
i was hoping this was a common beginners problem and that there is some kind of remedy for it or maybe some IK rule of thumb or something, any thoughts are greatly appreciated!
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