I have an object rotated, and one straight, like so -

And I want to link it to the object on the right, and when I move the object on the right in the y axis, I want the one on the left to move in it's own Y axis. At the moment it moves in world space.
I'm not sure if wire parameters will work - I need to be able to have it as keyframes at the end. I'm doing it with 100+ objects and shifting the keys.
The reason I ask is because i'm trying to use the script 'keytransfer', and when setting it up to move a bunch of panels back into place it doesnt follow the local axis.
Whoever made the plugin managed to get the panels to move in a local axis on this - http://www.youtube.com/watch?v=ZZEJm...eature=related
But i cant figure it out. Rotation works locally, just not movement - it's always in world space
Any ideas?
If theres a way to store keyframes within local space (so when you rotate the pivot, it changes the animation) i'd be all over it, it'd solve 95% of all problems I hit with this.
I think my last 20 threads started on here have been something to do with the local/world axis and animation too. I just dont understand why it wont work the way I want it to...

And I want to link it to the object on the right, and when I move the object on the right in the y axis, I want the one on the left to move in it's own Y axis. At the moment it moves in world space.
I'm not sure if wire parameters will work - I need to be able to have it as keyframes at the end. I'm doing it with 100+ objects and shifting the keys.
The reason I ask is because i'm trying to use the script 'keytransfer', and when setting it up to move a bunch of panels back into place it doesnt follow the local axis.
Whoever made the plugin managed to get the panels to move in a local axis on this - http://www.youtube.com/watch?v=ZZEJm...eature=related
But i cant figure it out. Rotation works locally, just not movement - it's always in world space

Any ideas?
If theres a way to store keyframes within local space (so when you rotate the pivot, it changes the animation) i'd be all over it, it'd solve 95% of all problems I hit with this.
I think my last 20 threads started on here have been something to do with the local/world axis and animation too. I just dont understand why it wont work the way I want it to...
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