What is the best way, if any, to render out some geometry showing the vertex paint B/W? I would like to create a mask to use with multiscatter.
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Vertex Color
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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I tired that, but I wasn't getting good results. If that is the best way I'll dig in deeper.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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it has a painter, but I am not sure I can paint the mask... I'll look into it.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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As long as Multi-scatter can handle Vertex Colour maps then simply paint your B&W mask using the VERTEX PAINT modyfier as it has painting tools within it, then choose Vertex Colour in the mask slot.
This should work fine as long as multi-scatter can handle VC maps properly
Cheers
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Try the viewport canvas tools? I only started using them in 2010 - they're basic (and much improved in 2011) but absolutely perfect for doing things like painting accurate masks or even painting a positioning shape that you can then work on in photoshop.
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