I'm using a FFD box modifier to deform an object (basically controlling and smoothing some bloating of the geometry), I've used "set volume" to adjust the lattice to control the underlying vertices that I would like to control and can get an general deform using multiple cp's that is ok. However when I then move individual control points I find that they don't deform the vertices close to where I adjusted the lattice with "set volume", but seems to be deforming the vertices around the default position of the original lattice. I've read a bit on CGtalk that FFD is a bit broken, it this correct or am I doing something wrong (I don't often used FFD)
thanks
thanks
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