Heya
So I am thinking about particle type effect from a while now. Smoke dust etc etc. I was wondering what is the best way to generate them and render. I am looking at 66.6mega pixel images (10k+).
Now heres what I want to get
http://farm2.static.flickr.com/1167/...db4b19f4b4.jpg
http://equivocality.com/images/2008/05/smoke-light.jpg
http://eagleandthebear.files.wordpre...ert-flares.jpg
http://2.bp.blogspot.com/_K9qf7QhvI9...ck+Concert.bmp
Now I know we got volume fog, volume light, a fog types, a smoke from fume and so on so on.
The problem is that its hard to light it up, and they not detail/complex or simply takes AGES to render and precalculate.... They also (in my opinion) lack depth, they quite flat renders even after post its just looks different than if id pick camera and take a shot...
The idea is to just put a smoke spawner(or whatever) and then spend time on lighting up and simply playing than spending hours on setting the scene up for excat shot.
Any idea? I'm currently researching in to AE plugins that can generate particle smoke...
So I am thinking about particle type effect from a while now. Smoke dust etc etc. I was wondering what is the best way to generate them and render. I am looking at 66.6mega pixel images (10k+).
Now heres what I want to get
http://farm2.static.flickr.com/1167/...db4b19f4b4.jpg
http://equivocality.com/images/2008/05/smoke-light.jpg
http://eagleandthebear.files.wordpre...ert-flares.jpg
http://2.bp.blogspot.com/_K9qf7QhvI9...ck+Concert.bmp
Now I know we got volume fog, volume light, a fog types, a smoke from fume and so on so on.
The problem is that its hard to light it up, and they not detail/complex or simply takes AGES to render and precalculate.... They also (in my opinion) lack depth, they quite flat renders even after post its just looks different than if id pick camera and take a shot...
The idea is to just put a smoke spawner(or whatever) and then spend time on lighting up and simply playing than spending hours on setting the scene up for excat shot.
Any idea? I'm currently researching in to AE plugins that can generate particle smoke...
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