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Hurra I finnaly crack it !

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  • Hurra I finnaly crack it !

    Heya

    Oh yea so exited ! I finally crack up the annoying new CarPaint material LOL. Finally works like I want it to work ;O

    Wop wop grats to Chaosgroup for hard work !

    And now I go berry myself somewhere in the garden for posting this fail topic lol... Twitter habits -.-
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

  • #2
    so post some examples of your tests
    Kind Regards,
    Morne

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    • #3
      Heya

      Yea lol forgot -.-
      Click image for larger version

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      Here we go....the only one thing that bothers me is that its tilled... why is it tilled? how do i fix it... Chaosgroup help meh !
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

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      • #4
        the carpaint shader internally uses a procedurally generated bitmap (because you cannot filter procedural maps, a bitmap helps the sampler to render faster and with less artifacts with the small details). Hence you can of course create tiling. Use the flakemap size parameter to generate a bigger map to fight the tiling. Keep in mind that the bigger the internal map the more memory is used of course. And that memory is needed per carpaint material.

        Regards,
        Thorsten

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        • #5
          Humh.... will try ! The map currently use 5 mb of my memory so I can threw more in to it

          Thanx instinct !
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #6
            Take a look at this page for some examples: http://www.spot3d.com/vray/help/200R...intmtl.htm#ex3

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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