Hi all,
Anyone know how to control the moving speckle I am getting when using displacement grass in an animation?
Example here:
http://www.vimeo.com/20371175
Irr map has been calculated on 1 machine, and brute force for the rest. I have tried using a precalculated light cache as well, but just the same.
Adaptive Dmc as the image sampler
Mitchell-Netravali as the AA
Any ideas how I can calm that badboy down?
Cheers!
-j
Anyone know how to control the moving speckle I am getting when using displacement grass in an animation?
Example here:
http://www.vimeo.com/20371175
Irr map has been calculated on 1 machine, and brute force for the rest. I have tried using a precalculated light cache as well, but just the same.
Adaptive Dmc as the image sampler
Mitchell-Netravali as the AA
Any ideas how I can calm that badboy down?

Cheers!
-j
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