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  • Turbulent sea

    I got a job that will require a turbulent ocean surface. It doesn't have to be "Perfect Storm," just a little stormy. I don't need to show contact between the boat and the water, fortunately.

    Stock footage will suffice if I can find something high-res enough, and with a stationary camera, but I'm guessing, for the sake of control, that a plugin would be best.

    Any affordable advice?

    Thanks!
    - Geoff

  • #2
    You can look at this.

    http://www.scriptspot.com/3ds-max/sc...wave-generator

    Regards.
    http://www.mediarender.net

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    • #3
      Yeah, I've seen that but, not only is it not available for download, but it hasn't been updated in in two years.

      I think I'm gonna go with Dreamscape. I saw one example where it was doing just what I need.

      I also found some footage that I can buy that looks perfect, but it's only 20 seconds long. Might be loopable though...
      - Geoff

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      • #4
        You can see that also.
        I have not tried it.

        http://charles.hollemeersch.net/Projects/24/oceanwaves

        Regards.
        http://www.mediarender.net

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        • #5
          You definitely want HOT4Max

          http://www.maxunderground.com/archiv...__hot4max.html

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          • #6
            This is pretty cool. It was too tiling at first, but I'm finally starting to get some good results with it. However, I need a method for getting realistic whitecaps. Researching that now...

            Thanks!
            - Geoff

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            • #7
              its pretty good this.
              Still hard to get a large area with enough resolution but better than anything else I have tried.
              for whitecaps you could try and alter this method
              http://www.ronenbekerman.com/procedu...-use-it-video/

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              • #8
                i've been hot for hot4max for awhile, but haven't had the time to test it, it would be excellent if you could post any results?
                the hot4max images doesn't really show too much...

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                • #9
                  I have found methods like that for doing whitecaps but, if I can, I'd like something more realistic. All the methods I've found don't properly address what happens to a whitecap after the peak that created it goes back down. I've seen some Dreamscape oceans that do it right. I also found this amazing realtime ocean technology doing exactly the kind of ocean I'm looking for: http://www.youtube.com/watch?v=3YW9WFwD-rI But I need to write them to get more info about it.
                  - Geoff

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                  • #10
                    Cool, keep us posted please
                    Kind Regards,
                    Morne

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                    • #11
                      I also had some success using a vray dirt texture as a mask between the water and the foam material in a vray blend mtl.

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                      • #12
                        Saw this a while ago: http://www.cornucopia3d.com/purchase.php?item_id=2720
                        The learning curve in Vue seems a bit steep to me though. I've played with demo a bit, but will take more time to get a better understanding of it.

                        That Ocean3d clip looks good.

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                        • #13
                          Thanks duke2, that Houdini plugin is pretty damn cool. I put it on top of a dreamscape seasurface object and then added some extra bump for the fine details and it looks great! I got the white-caps from the 'translucent' setting in the vray material - set to hybrid model. Only seems to work if you get the top of the wave geometry to self intersect thought (set the pointy waves setting to about 2.8 or something) and make sure your sea surface isn't casting shadows or it'll turn the white-caps black. They'll also turn black if it intersects too much.
                          Quick grainy test render below..
                          Click image for larger version

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                          .:www.mcphersonyachtdesign.com:.

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                          • #14
                            Could the blackness be due to not high enough max depth settings on the reflection and/or refraction.
                            Regards

                            Steve

                            My Portfolio

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                            • #15
                              Oooooh, could be, I'll give that a go Steve, thanks.
                              .:www.mcphersonyachtdesign.com:.

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