is there a way to rotate an object, matching the rotation of another object? I have walls that are no square to the screen so I want to create, and activate, a grid. I would like to rotate the grid to match the walls rotation.
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Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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You could create a line that is square to the new alignment and extrude it up. Then create a grid using the autogrid feature. Activate grid and you are good to go.
You could also just use Normal Aligh to put the normal of one object on the normal of another.
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try 3-point align @ scriptspot http://www.scriptspot.com/3ds-max/scripts/3-point-alignOriginally posted by 3DMKdo I want to be a rich business man or a poor artist?
caddworkx
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Thanks guys. I ended up just using the tape to get the one rotation information. I'll check out that script.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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To be honest, this is one thing that really annoys me about 3D Studio Max. A new version every year but there is still no way to accurately rotate to a reference object. AutoCAD can do it and it's the same company so what's the matter?
Thanks for the 3-point align script, I will give that a go!
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