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BerconTile 3 and 'fade' controls

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  • BerconTile 3 and 'fade' controls

    I love BerconTile. I dream about her at night. However, there is one thing I cannot get her to do: randomly fade colours from tile to tile (just as simply as you can with max's own Tile material). This prevents me from using her for things like terracotta rainscreen cladding.

    Anyone know the easiest way to achieve this?
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    In your bercon tiles map, you need to put a very small scale noise map in the variation slot to mix the textures in the color 1 and color 2 slots:

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    Click image for larger version

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    Fine grain control for the variation can be accomplished through the high and low thresholds in the noise. The phase control will basically be the equivalent of random seed.
    Ben Steinert
    pb2ae.com

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    • #3
      Originally posted by beestee View Post
      In your bercon tiles map, you need to put a very small scale noise map in the variation slot to mix the textures in the color 1 and color 2 slots:

      [ATTACH=CONFIG]6624[/ATTACH]
      [ATTACH=CONFIG]6623[/ATTACH]

      Fine grain control for the variation can be accomplished through the high and low thresholds in the noise. The phase control will basically be the equivalent of random seed.
      Never thanked you for this, and just found it. Cheers mate.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment


      • #4
        Originally posted by beestee View Post
        In your bercon tiles map, you need to put a very small scale noise map in the variation slot to mix the textures in the color 1 and color 2 slots:

        [ATTACH=CONFIG]6624[/ATTACH]
        [ATTACH=CONFIG]6623[/ATTACH]

        Fine grain control for the variation can be accomplished through the high and low thresholds in the noise. The phase control will basically be the equivalent of random seed.
        Mmm. Just giving this a try but I don't seem to have a variation slot? Could I be using an old version I wonder?
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

        Comment


        • #5
          If you use multitexture (also by Jerry Ylilammi, available from cg-source.com) with bercon tiles, you can vary the amount of gamma/hue/sat per tile in multitexture.
          So what I do is just use one solid colour bitmap in the multitexture and just vary the gamma on that to replicate the standard max tile variation.
          Rob
          Uniform | Somewhere

          Comment


          • #6
            Originally posted by robdeja View Post
            If you use multitexture (also by Jerry Ylilammi, available from cg-source.com) with bercon tiles, you can vary the amount of gamma/hue/sat per tile in multitexture.
            So what I do is just use one solid colour bitmap in the multitexture and just vary the gamma on that to replicate the standard max tile variation.
            Yep - realised shortly after posting this that this would be a good method. Bercon maps are very very good, but I guess the author is really doing it 'on-the-side' so help files etc are not really up to date. I think he should really charge for his script.
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

            Comment

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