Hi,
I'm trying to do a script to help me massivly changing the output RGB_level of bitmap assigned as diffuse map.
It must works also for nested maps.
If I use
it returns me the Output nodes used in the scene.
And it's perfect because I don't know where an "output node" is used in the shaders.
But now I would like to tell 3dsmax to set the property "RGB_level" of each node at a value, indipendently from their "position" at the parameters hierarchy.
I hope my help request is clear and someone could give me a suggestion to do it.
Thanks in advance
I'm trying to do a script to help me massivly changing the output RGB_level of bitmap assigned as diffuse map.
It must works also for nested maps.
If I use
Code:
getclassinstances standardtextureoutput
And it's perfect because I don't know where an "output node" is used in the shaders.
But now I would like to tell 3dsmax to set the property "RGB_level" of each node at a value, indipendently from their "position" at the parameters hierarchy.
I hope my help request is clear and someone could give me a suggestion to do it.
Thanks in advance
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