ok so it sounds quite easy in theory, but not being a scripter myself, maybe its not as easy as i think.
i am trying to design a couple of personal projects that involve mirrors and lasers. i wish to design this in 3d, and was thinking it would be amazing if i could draw and adjust a spline in 3d to represent the laser beam, and at each vertex, 3dsmax would place a correctly angled plane representing the mirror. i could then get the rotation measurements from max to set up the real thing.
probably the kinda thing that is better done in cad, but then max is my playground and im not particularly good in cad.
basically i need a script that will place a plane or dummy object at each vertex of a spline, and align it so the entry and exit angles are equal, just like a light ray bouncing off a mirror. ideally interactively.
easy? possible?
on another note i had a related idea.. would it be possible to use raytracing to generate splines? i.e. pick a starting point, fire a "ray" and get a spline generated showing the path of the ray bouncing round the scene.. ideally taking into account material properties (reflection/refraction/total internal reflection..etc)
this would be very useful for another project im working on.. no idea if this is something that could use vray somehow?
probably much more complicated...?
i am trying to design a couple of personal projects that involve mirrors and lasers. i wish to design this in 3d, and was thinking it would be amazing if i could draw and adjust a spline in 3d to represent the laser beam, and at each vertex, 3dsmax would place a correctly angled plane representing the mirror. i could then get the rotation measurements from max to set up the real thing.
probably the kinda thing that is better done in cad, but then max is my playground and im not particularly good in cad.
basically i need a script that will place a plane or dummy object at each vertex of a spline, and align it so the entry and exit angles are equal, just like a light ray bouncing off a mirror. ideally interactively.
easy? possible?
on another note i had a related idea.. would it be possible to use raytracing to generate splines? i.e. pick a starting point, fire a "ray" and get a spline generated showing the path of the ray bouncing round the scene.. ideally taking into account material properties (reflection/refraction/total internal reflection..etc)
this would be very useful for another project im working on.. no idea if this is something that could use vray somehow?
probably much more complicated...?
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