I need to make several room sets covered in various tiles (ceramic, etc) and I'm going to be getting shots of the tiles, probably 20-30 of each type. My issues is figuring out a simple way to randomly assign the bitmap tiles in Max, so that I can have a nice controllable tiling pattern (i.e using the Tiles shader, and my bitmaps in the texture slot). I cannot figure out a way to randomly grab different bitmaps within that shader though, or for any other shaders that I can find.
Multitexture gets close, but requires that I have tile geometry or at least corresponding faces so that it can assign bitmaps via object or face id - but my geometry is going to be mainly simple boxes and planes etc, so I cannot do it that way.
Right now I'm thinking I'll have to manually create large bitmaps in Photoshop, composed of hand-compiled individual tiles to create big patches and not use any tiling in Max at all. I'd rather have quick/easy control in Max though:
Anyone have any ideas on how I can do this in Max?
Thanks in advance,
/b
Multitexture gets close, but requires that I have tile geometry or at least corresponding faces so that it can assign bitmaps via object or face id - but my geometry is going to be mainly simple boxes and planes etc, so I cannot do it that way.
Right now I'm thinking I'll have to manually create large bitmaps in Photoshop, composed of hand-compiled individual tiles to create big patches and not use any tiling in Max at all. I'd rather have quick/easy control in Max though:
Anyone have any ideas on how I can do this in Max?
Thanks in advance,
/b
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