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  • #31
    I model everything that can be modelled in sketchup in reasonable time.....Windows and doors are very simple to do it, on top of that if you know well dynamic components, one could save a lot time.....another cool tool is Windowizer, Check it out... 1001bit has a lot tools for openings as well (there is a trial version). Where I just to work (architectuctural firm) they used MAX for modelling, but after seeing how far you can go in Sketchup and the speed, few months layer everybody switched to SU........ People who work in design find SU & Rhino or FormZ more aappealing than MAX....MAX is kind the last step of the proccess but for people in visualization(only) maybe is the main tool.
    SU has the WIP feel that developers, architects, designers want in the early stage when you are talking about the project, I got better feedback from Planners in cities showing SU first and final renderings later because ,They feel that they are part of the proccess...They don't want see a final product in the first meeting and appprove it and you don't want to show SU renderings to Investors or potential buyers. (this is different topic) but you have to know when you use your best cards.

    Fernando
    show me the money!!

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    • #32
      Yeah I did one project in SU and at first it took me some time to get used to it but then it was lightspeed. But after that I somehow float back to pure max modeling ust becasue I wasn't used to making changes.
      Luke Szeflinski
      :: www.lukx.com cgi

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      • #33
        I do outlines in cad. I set a thick line weight so i can easily see what im doing, and just outline the shapes i need. I then import just these layers into max.


        I also try to use edit poly in a way to create parametric objects, at least as much as it allows. Most chamfers, extruded edges, bevels and stuff i leave open, and move up the stack to apply other changes. I cant easily change the division on a window for example, but its still helpful.


        If max had some sort of tracking like cad does it would be ideal. This way i have to make a ton of rectangles, then set their size, and then snap them to something, 3 steps for basically just one in cad.
        Last edited by pailhead; 16-07-2011, 01:13 PM.
        Dusan Bosnjak
        http://www.dusanbosnjak.com/

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        • #34
          We always model our buildings in AutoCAD Architecture and use the file linking to link the building into our max files. That way any changes can be quickly updated in CAD and then the file can be reloaded in our MAX model. If there are any really detailed old doors/windows etc then we tend to do these in MAX but other than that we find it very quick, easy and trouble free. We have materials set in CAD which have the same names as those in our MAX main material library and do an 'update scene materials from library' when initially linking which is literally a couple of clicks. If it's a large and detailed building we use this initial file as an XREF so that the main scene doesn't get too heavy...

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          • #35
            Same here - using the file linking option in Max - Model in Revit, rendered in Max with real world uvw mapping...
            Visit my blog: http://philipnel77.wix.com/raywire

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            • #36
              deleted...wrong thread
              Marc Lorenz
              ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
              www.marclorenz.com
              www.facebook.com/marclorenzvisualization

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