Does anyone know of a script or plugin which can take a bunch of point helpers and triangulate a mesh out of them?
Announcement
Collapse
No announcement yet.
Triangulate a Mesh using Point Helpers?
Collapse
X
-
If you want a mesh from a point cloud, it can be done in Rhino.... download the trial version of Rhino but if you want a Surface(nurb) you can also download the trial version of ReSurf to create a single nurb from points.
http://www.resurf3d.com/products.htm
FernandoLast edited by flino2004; 17-07-2011, 04:01 PM.show me the money!!
-
Rhino won't work with point helpers though, right? It has to be actually vertices I'm assuming. But I don't know -- I've never worked with a true point cloud. My scene is a just a loose collection of point helpers, not a dense point cloud scan or anything like that.
Comment
-
Are the points on a single plane?
If not, I cant imagine how that would work. Probably like a cloth sim wrapping a mesh over the rigid points and then optimizing it. But you would need a direction of gravity then.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
www.marclorenz.com
www.facebook.com/marclorenzvisualization
Comment
-
Rhino can use point cloud to generate meshes
http://download.rhino3d.com/Rhino/4.0/meshfrompoints/show me the money!!
Comment
Comment