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  • Games are going to get really realistic.

    Games are going to get really realistic. http://www.wimp.com/gamesrealistic/ Unlimited Detail!
    Last edited by glorybound; 02-08-2011, 01:26 PM.
    Bobby Parker
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  • #2
    funny how these things get around.. finnish friend with no relation to computer graphics posted this on facebook today.

    since its unlimited detail that presumably means we will never have to upgrade our pcs again... or render anything at non interactive framerates again...?

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    • #3
      Very interesting. I'd be curious how it loads all of that data as it seems like it would be immense if it's using scanned data.
      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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      • #4
        Atomontage looks more promising tough, I like this video the most:
        http://www.youtube.com/watch?v=_CCZI...eature=related
        Last edited by Codi; 02-08-2011, 11:38 PM.

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        • #5
          oo ye that does look promising.. cant help thingking a hybrid approach with polys and voxels is the way to go. they both have advantages and disadvantages.

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          • #6
            Both look like neat videos, tho there is still a lot leaving me sceptical. First of all the shading (esp. for UnlimitedDetail) looks VERY rudimentary. In addition it seems there's is a LOT of instancing and things
            are just repeating tiles/objects. Given the detail promised (64Voxels per cubic milimeter if i recall right) the amount of data for say a cubic kilometer would be MASSIVE. And it all would have to fit in RAM no ?

            So i will believe it when i see it in a provable, testable way

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            • #7
              Originally posted by super gnu View Post
              .. cant help thingking a hybrid approach with polys and voxels is the way to go. they both have advantages and disadvantages.
              I agree, I could see something like that working on current hardware. Perhaps a form of realtime MPDM...exciting
              Ben Steinert
              pb2ae.com

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              • #8
                Those voxel stuff is really impressive, but i wonder a bit about that specific video. Everyone posts it, on facebook gaming forums and so on.
                Some marketing dude did a real good job. Those voxel based realtime engines exists for quite some time. ID Software made a Demo in 2008
                http://www.youtube.com/watch?v=VpEpAFGplnI
                This one is from 2010
                http://www.youtube.com/watch?v=_CCZI...eature=related

                I´m also a bit sceptical. As far as I know (I don´t really know much about voxels ) The data size is huge. Also the I think it´s just as "unlimited" as someone
                generates the objects. I mean it´s easy to get an ultra high resolution scan from some statue. but I may be a bit harder when it comes to the alien queen from
                Duke for example

                So is there anyting special about this specific voxel engine, some sort of breakthrough that didn´t exist before ?

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                • #9
                  I think the breakthrough is probably in the efficiency of how the data sets are handled. Check out this small article on the 5000 sq km map for the 2009 racing game Fuel. It is a semi-recent breakthrough and I would imagine that it probably put a little wind in the sails of technology innovation in data set handling for voxel/volumetrics/point cloud technology.
                  Ben Steinert
                  pb2ae.com

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                  • #10
                    I remember seeing their presentation year or two ago and nothing has changed since then. Still no lighting, no animation, no unique geometry, no shaders.

                    Here are some comments on it by the author of Minecraft:
                    http://notch.tumblr.com/post/8386977075/its-a-scam
                    http://notch.tumblr.com/post/8423008...its-not-a-scam
                    http://www.ylilammi.com/

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