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this is killing me to do. the jelly like stuff around the seeds just comes out dark. with fastsss it take too long to render with simple glossy refractions and fog its fast enough but its too dark
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if you can get close, but too dark, you could render it out in all the different passes you can think of and comp the hell out of it. ? (thats my technical advice!) although possibly blending it with a selfillum material using falloff maps etc might get you somewhere in the render..?
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its going to be animated and there is going to be a few more shots in the commercial with closer shots of the fruits
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im not using translucency since i want to keep the render times respectable. i think ill try the vray color though
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my OJ shader is pretty good. but in the thinest places its kinda tinging towards blueish. why is it that when you use the same shade of color in some transparent materials its tints towards the totally opposite color
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im thinking of recessing the fuit just slightly and adding a texture of the inside on it then 1 single layer of the seeds ontop of it. does this sound like how it would be done profesionaly rather than filling the whole void with seeds?
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How about the ugly old translucency vertex colour hack? The first photo looks like it's got a bugger load of light hitting it with the white shell of the fruit bouncing a load of light back through. Maybe even sneakily add in a vray light material to fill them out a bit?
personally i think they are ugly fruit that look like there are rotten fogs eggs in them lol
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I once had a similar problem. I had to render lenses in a half open, black chassis.
I managed to get them bright by blending the Glas Material with a Vray Light Material.
It worked pretty well in my case.
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