Here is my latest script.
I'm working on something bigger and this is like a side product of some algorithms I'm researching.
I find it pretty useful personally (as opposed to some of my scripts that I never use myself
)




This is not a general use retopologizing (is that a word?) tool. The limitation is that it operates in world space only, with the Z axis up. That's why I'm targeting it at terrain modelling. Basically it wraps a grid onto any surface, or spline cage (contour lines), and trims the result, always looking from the top.
Since the grid is always aligned to X/Y, it's very easy to select rows of vertices for further modeling.
Anyway, here is the download:
Populate:Terrain
I'm looking forward to feedback and suggestions!
I'm working on something bigger and this is like a side product of some algorithms I'm researching.
I find it pretty useful personally (as opposed to some of my scripts that I never use myself





This is not a general use retopologizing (is that a word?) tool. The limitation is that it operates in world space only, with the Z axis up. That's why I'm targeting it at terrain modelling. Basically it wraps a grid onto any surface, or spline cage (contour lines), and trims the result, always looking from the top.
Since the grid is always aligned to X/Y, it's very easy to select rows of vertices for further modeling.
Anyway, here is the download:
Populate:Terrain
I'm looking forward to feedback and suggestions!
Comment